December 21, 2003The Video Game Industry: On the VergeHas there ever been a cultural sea change as stealthy as the one represented by the rise of interactive entertainment? To anyone who came of age after, say, the introduction of the first Sony Playstation in 1995, video gaming is every bit as central to the pop-entertainment universe as movies or music, while to anyone older than that, it seems like one of those strange customs indigenous to the country of the young, in which the revenge fantasies of lonely teenage geeks are harmlessly siphoned off in some vaguely Dungeons-and-Dragons-like fantasy setting. No one would think of denying that video games are big, but few grown-ups outside the business have an understanding of just how big they've become.Posted by Timothy Fredel at December 21, 2003 11:52 PM | TrackBack Related Categories: Area - Tech - Interactive Games | Deep Dive - 'The Future of TV & Film' | Industry - Entertainment - TV | Quadrant - Social | Quadrant - Technological | Theme - 'Digital Impact' E-mail This Story
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